Douglas Vautour

I love point-n-click adventure games. Even before mobile saved their asses I loved them. I have fond memories of going to my friend’s house and play Sierra games on his 286 until they physically kicked me out of the house, boot to rear. I’m glad we didn’t have Facebook then.     I’ve always been a sucker […]

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Florence

Florence isn’t really a game. And that’s okay by me. As someone who is often inspired more by electronic toys like Vectorpark’s Windosill, and some of the interactive stories from Tell Tale Games, (definitely not Jurassic Park, and not a good chunk of Sam and Max either. Shame on you Tell Tale for gonking that franchise […]

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Full Disclosure: Bought the game. Pleb. Yes, yes. Tired joke. Since the game only takes 10 minutes to finish, we’re gonna do this quick.   Is Polyventure worth buying? No. Is the OST for Polyventure worth buying? Probably yes. Is Polyventure worth playing? Mild yes.   It’s walking simulator, but it’s a super pretty one. […]

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Full Disclosure: I bought this game like a pleb. I’m just going to get a shirt that says “I’m with Pleb.” and wear it from now on. It’s finally 2018. A fresh-ish new year. Why not start the year off with a review of something fresh? …from 2017… because I didn’t check the date on […]

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A belated and half-hearted Happy New Year’s to everyone. We’ve had a good break here, and by good, I mean it took me 3 weeks to pick up ourselves from the tear-soaked bathroom floor where my hopes and dreams have gone to die, to drag myself out to December’s Seoul Indies. Which kinda cheered me […]

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TLDR: Japan is for drinking. While I can’t say this statement has been true for my whole life, or for even times as recent as 10 years ago, I do loves me some Japan. I think after moving out of the country, we needed a few years apart to grow and develop, and now that […]

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I finally decided to get off my lazy ass and go to GStar in Busan. Was it worth it? Kinda. Here’s the breakdown.   The Good     1. Busan Indie Connect (BIC) has a fairly large pity booth at the side of the event. I’m pretty sure the conversation went like this:  Busan Government […]

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Welcome back to Game Dev with the Underdev’d #3. We’ve come along way people. Burpy Fresh’s first game ever has been met with incredible critical approval. Three downloads! Admittedly, developing something that requires 4 PS2 controllers was likely not a good idea. Onwards and upwards! Fast forward a year. Nothing has happened. Yay! Basically, I’ve […]

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Another month has passed, and with that comes another Seoul Indies! Next month, I’ll be in Japan instead of indies, so let’s make this month count that much extra. Heh. Nah, I’m gonna half ass it like I always do. This week there were 4 presentations, two I hadn’t seen before. Daily Dungeon – 1506 – […]

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Not to be confused with Geometry Butt Fun, out next year on the Nintendrix Switch.     I saw Engare this weekend on the Indie Game Developers Facebook group, and decided to give it a go, since it just released on Steam and was on sale. I’m a sucker for a discount. It’s a game […]

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