I love point-n-click adventure games. Even before mobile saved their asses I loved them. I have fond memories of going to my friend’s house and play Sierra games on his 286 until they physically kicked me out of the house, boot to rear.
I’m glad we didn’t have Facebook then.
I’ve always been a sucker for weird point and click adventures. The old Sierra classics, Sam & Max (pre-Tell Tale), The Day of the Tentacle were some of my favourites as a kid. Chuchel is less story driven and more episodic, more streamlined and minimalistic than these titles, but I think that’s what I like about it the most. It’s not a challenge by any means, but it houses a rich world that is wonderfully animated that brings something new and different with each stage. I’ve played through about half of the levels so far, and I plan on going back to it after I get this article written. In short: It’s my jam, yo.
The protagonist is a lovable asshole that just wants to relax and eat his cherry, but the *man* just keeps fucking him around. He’s runs with this rodent who’s sometimes his friend, but only when they need to team up to get the cherry, cause they got this Gold-Silver pact going on. Everyone else in the world just seems to be minding their own business, generally content with not understanding the inner turmoil that is Chuchel. I mean, I think the main dude’s name is Chuchel. It doesn’t explicitly say it, and it could through a curve. I think its name is Chuchel.
Most of the time you’re chasing that cherry, interacting with the environment in new and interesting ways, just to get rebuffed again and again. Sometimes you’re playing jaunty renditions of retro video games, like weird cherry eating pacman or space invaders. Sometimes you’re taking a break. If I had played another chapter, I’d probably have another sentence to put here. I’m trying to say that the content is varied. Varied, and yet really well put together. New events are unexpected but not unusual in the grand scheme of things. New mechanics seem to come naturally.
It’s a party. And for 10 bucks you’re invited.
I guess overall, the only complaint I would have would be that the game is not really challenging. After messing around for just a few minutes on a stage, the game drops a hint in the shape of a crude child’s drawing (at least on the level I used a hint). It would be nice if there was a bit more of a challenge. Mind you I’m only half way through so maybe there’s something harder coming.
Ima go play it again now and see.