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Seoul Indies – December Line Up

A belated and half-hearted Happy New Year’s to everyone. We’ve had a good break here, and by good, I mean it took me 3 weeks to pick up ourselves from the tear-soaked bathroom floor where my hopes and dreams have gone to die, to drag myself out to December’s Seoul Indies.

Which kinda cheered me up. No, not in a schadenfreude sort of way either. It’s inspired us to get back on the game-dev bandwagon folks, and hopefully we’ll have something to show in the next month or so. Something… almost fun.

For now though, here’s what we saw at Seoul Indies last week.

 

Flower in Gear – Byulbram

Flower in Gear – Byulbram

 

This was a game jam title, with the goal of combining art, games, and politics. I’m sure I missed most of the political stuff, but basically you have to balance a series of gears that shift in size. Gears that are working well together turn green and disappear, but gears that don’t work together can turn red and cause you to lose the game. As far as I know, he’s still working on the win conditions for this one, but it’s and interesting concept.

 

Hegemonia Rebellion – Moonshine Games

Hegemonia Rebellion – Moonshine Games

This game is a roguelike with a lot of influence from FTL. You start with a number of players in a procedurally generated world with the goal of overthrowing the king. There are isometric battle sequences like Final Fantasy Tactics or Fire Emblem, while towns and cities are mostly text based in a manner similar to Darklands. If you beat the game you become the new king, and the next time you play it, you’ll have a new party setting out to try to take down your old character. There’s a lot of stuff happening in this title, it’ll be interesting to see how it develops.

 

Super Jazz Bros – 21c Ducks

Super Jazz Bros – 21c Ducks

This game was another game jam title, that 21c ducks are considering developing into a full fledged game. It’s a bit like Parappa the Rapper (and jazz I suppose) in that there is a call-and-repeat mechanic, where you take an instrument and jam with the computer or with others. The better you do, the more people show up in the crowd (similar to Paper Mario: Thousand Year Door?), and the more stuff that can appear on screen it seems. I’d like to see how they work more multiplayer options into this. (Right now it just seems to be multiple people on the same keyboard.)

 

Kuro Shiro Lollo – 21c Ducks

Kuro Shiro Lollo – 21c Ducks

In the words of the great Curtis the Inverted, “Single screen platforming puzzlers are a staple of the indie games industry.” You control two cats with one set of controls and need to get them to their proper portals at the same time. I think I would rather see them focus on Super Jazz Bros than this, but I can still see there being a market for another of this type of game.

 

That’s it! Let’s hope we have something to show by the next time Indies rolls around!

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Seoul Indies, October 2017

Another month has passed, and with that comes another Seoul Indies! Next month, I’ll be in Japan instead of indies, so let’s make this month count that much extra.

Heh. Nah, I’m gonna half ass it like I always do. This week there were 4 presentations, two I hadn’t seen before.

Daily Dungeon – 1506 – PC (iPhone soon?)

Daily Dungeon – 1506

If Enter the Gungeon met a platformer, this would be it. It’s hard as balls, and now you have to make jumps while dodging bullets. I think I would throw the controller in frustration about 2 minutes in, but I can see how a lot of people would like this game. Basically, you jump and gun your way around until you can find you way to a boss or the next level. The team at 1506 have a lot of experience with platformers and it shows with this. The game is hard, but it does give you a chance. For example, take an extra half second to spawn, and during this time, you see a Bubble Bobble style … erm… bubble at the spawn point, giving you enough time to react.

The game is called Daily Dungeon, because everyone plays the same levels every day. The levels aren’t completely randomly generated, but rather are customizable with randomized bits. There’s a lot of replayability here due to the constantly changing levels, and the ability to challenge your friends to the same level that day.

The first boss is a mohawk sporting fish that seems to be wearing a crusader costume.

I’m in.

 

Beatris – Rhybad – PC

 

Beatris – Rhybad

Beatris, is like Tetris that where the pieces fall to the beat. Getting lines in the traditional manner is a basic mechanic of the game, but since the piece drop rate is more irregular, there are a few more things going on. Grey filler blocks fill up the screen as the song goes on, and matching up certain colours will allow you to smash through or get rid of them, even without getting a line. I don’t fully understand the mechanic, but you can check it out for yourself here.

 

To The Hell – Single Core Games – PC

To The Hell – Single Core Games

To The Hell is always a crowd favorite at Seoul Indies, as well as BIC and other events. It’s like Downwell, but upwards, and with a shit ton of firepower and huge bosses. It’s straight up shooty fun. That’s about all I have to say. (We’ve talked about it a few times briefly, we’ll do a proper review on it soon.)

 

Racers: Dirt – 21c Ducks

 

Racers: Dirt – 21c Ducks

Racers: Dirt is another title that’s been around the …erm … track and back. It’s a modern take on a dusty RC Pro Am clone. They were at Seoul Indies to get people using their new multiplayer battle mode. Fun. We’ll do proper one on this eventually too, if we can ever get a PS4 and a TV. ă… ă… 

That’s the rundown. Next month, I’ll be in Japan, so we’ll see what happens from there. (Good times? Good times!)

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BIC Fest 2017 – The Best Fest

While all of you are galavanting around at TGS, the Burpy crew are enjoying a quiet weekend at home, nursing our wounds and sulking about how we’re not at TGS. It’s okay though, because we still have the memories of BIC Fest 2017 to get us through until BitSummit in May.

It’s going to be a long 8 months.

Until then, let’s talk about all the great stuff that happened at Busan Indie Connect this year.

  1. We went to Busan.
  2. A bunch of cool peeps came to Busan, too.
  3. We got drunk on the beach.
  4. I interpreted on stage for a bunch of cool people. @curttheinvert trolled Microsoft on stage.
  5. We played a lot of games.
  6. We got drunk at the beach.
  7. We forgot to learn what Azure was.

So much fun. Of course though, while it is super important to get drunk on the beach and meet with cool people, it’s also important to play video games. So many good choices this year, too. Project.99 was there in full effect with like a million games on a million laptops. To the Hell made what has to be it’s 3rd appearance at BIC. Racers: Dirt came back, but as a Sony title. It’s really nice to see the full circle on titles. Redout, too. They were heavily in development at BIC 2015, and now they’re on like every system. All good things.

However, with this post, I want to give you, in no particular order, my top 5 out of all the new stuff I saw this year. I mean, new to me at least.

 

Do Not Feed The Monkeys (Fictiorama Studios, Q4-2017)

Do Not Feed The Monkeys – Fictiorama Studios

 

Do Not Feed The Monkeys combines the text-based tension of Papers Please with a teensy bit of Phoenix Wright with um… Sliver? Basically, you’re duty bound by this secret society to watch unsecured webcams, called cages, and report back what the monkeys, the people you’re spying on, are doing. Your mandate is to only watch, but since the society doesn’t seem to pay you, you may be forced to make some… choices. You can take a job, or you can decide to start blackmailing the monkeys and see how far you get before the society comes in and shuts you down.

Honestly, there’s not a lot of gameplay here, but I pretty much had to be kicked off the demo because I hogged it for too long. There’s something about voyeurism and blackmailing people (come on, like there was ever a choice) that really draws your attention.

Oh, and I think one of the monkeys is Hitler.

 

HP Sword (TGB)

HP Sword – TGB

 

HP Sword is a decent platformer with a solid gimmick. The size and power of your blade is proportional to your HP. You can also use part of your HP as a projectile. This creates an effective risk/reward system by allowing the player temporarily losing power to get in a really good hit in, but it also puts a bit of pressure on if you’re doing poorly. Overall though, it’s pretty balanced. Very little information on it in English. I’ll do a proper review when I can get my hands on a copy.

 

Hyperun (Concrete Games)

Hyperun – Concrete Games

 

Hyperun is a racing game with no acceleration button. No brakes either. Basically, you just keep going, faster and faster until you fuck up. Using WASD lets you strafe, using the arrow keys lets you make an on-a-dime 90 degree turn. While strafing is pretty important to pick up speed boosts (and I think health boosts?) making those square corners at higher speeds is where the difficulty comes in. You can hold down an arrow key to drift before the corner, but I’ve found that it’s easier to just to try to time the corner well. I like the twist this gives to racing games.

 

Tiny Clusters (Thibaut Mereu)

Tiny Clusters – Thibaut Mereu

 

Tiny Clusters is a cute little game that you can get a demo of on itch right now. It’s a really good take on platforming puzzlers. You’re a little space dude, just trying to get by in this alien-eat-alien world… space. Luckily he has you to help him out by rearranging his world to let him get through. It’s surprisingly tricky, in a similar vein to Snakebird. I’ve only played the demo, so I don’t know if you get more screens to swap around, or if the different environments in each of the chunks will have different roles to play, but I’ll do a proper review on this one too when it comes out.

 

Legal Dungeon (Somi)

Legal Dungeon – Somi

 

This is another political game by Somi, who made Replica about a year or so ago. As far as I understand, in the US, a grand jury decides if the government will indict a person for a crime, but in Korea, the police and the prosecutors decide. This game is about that process, where you play as a cop going through documents trying to find clues that point to a person’s guilt. Knowing Somi, this game will be about the fine line between finding evidence, and placing that evidence blindly into the narrative you want to promote. I don’t see this game having as big of an appeal as Replica, but I still found it pretty engaging.

 

That’s it. @curttheinvert will be around soon with his round up. I’m going to go work our next game and try to forget TGS ever happened.