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Seoul Indies – December Line Up

A belated and half-hearted Happy New Year’s to everyone. We’ve had a good break here, and by good, I mean it took me 3 weeks to pick up ourselves from the tear-soaked bathroom floor where my hopes and dreams have gone to die, to drag myself out to December’s Seoul Indies.

Which kinda cheered me up. No, not in a schadenfreude sort of way either. It’s inspired us to get back on the game-dev bandwagon folks, and hopefully we’ll have something to show in the next month or so. Something… almost fun.

For now though, here’s what we saw at Seoul Indies last week.

 

Flower in Gear – Byulbram

Flower in Gear – Byulbram

 

This was a game jam title, with the goal of combining art, games, and politics. I’m sure I missed most of the political stuff, but basically you have to balance a series of gears that shift in size. Gears that are working well together turn green and disappear, but gears that don’t work together can turn red and cause you to lose the game. As far as I know, he’s still working on the win conditions for this one, but it’s and interesting concept.

 

Hegemonia Rebellion – Moonshine Games

Hegemonia Rebellion – Moonshine Games

This game is a roguelike with a lot of influence from FTL. You start with a number of players in a procedurally generated world with the goal of overthrowing the king. There are isometric battle sequences like Final Fantasy Tactics or Fire Emblem, while towns and cities are mostly text based in a manner similar to Darklands. If you beat the game you become the new king, and the next time you play it, you’ll have a new party setting out to try to take down your old character. There’s a lot of stuff happening in this title, it’ll be interesting to see how it develops.

 

Super Jazz Bros – 21c Ducks

Super Jazz Bros – 21c Ducks

This game was another game jam title, that 21c ducks are considering developing into a full fledged game. It’s a bit like Parappa the Rapper (and jazz I suppose) in that there is a call-and-repeat mechanic, where you take an instrument and jam with the computer or with others. The better you do, the more people show up in the crowd (similar to Paper Mario: Thousand Year Door?), and the more stuff that can appear on screen it seems. I’d like to see how they work more multiplayer options into this. (Right now it just seems to be multiple people on the same keyboard.)

 

Kuro Shiro Lollo – 21c Ducks

Kuro Shiro Lollo – 21c Ducks

In the words of the great Curtis the Inverted, “Single screen platforming puzzlers are a staple of the indie games industry.” You control two cats with one set of controls and need to get them to their proper portals at the same time. I think I would rather see them focus on Super Jazz Bros than this, but I can still see there being a market for another of this type of game.

 

That’s it! Let’s hope we have something to show by the next time Indies rolls around!

Categories
Blog (Pre-Medium)

Seoul Indies – September, 2017

Hey, so @curttheinvert and I went to Seoul Indies this month and they actually had games. Like 5 of them! I forgot to bring my camera, but I’ll scavenge some stuff of the Internet.

 

Her Knights – Byulbaram

 

Her Knights running on a GP32

 

First up was Byulbaram, the godfather of Korean indie, featuring 그녀의 기시단 (Her Knights) in English from back in like 2004 for the GP32, and old Korean handheld system that I’d never heard of. According to Wikipedia, it’s similar to the first edition of the Game Boy Advance. I should look for one the next time I’m in Yongsan.

 

Her Knights – Game Play

The game had early 2000s anime pixel art and a bit of a story. It played kinda like Turtles in Time, but with hand drawn cutscenes, and a fantasy sort of vibe. What’s notable are how well the characters and enemies react to what’s happening on screen. In fact, in a response to Gon Lee, from Total Battery, who asked about the most important characteristic of a fighting game, Byulbaram explained that every attack would bring out a distinct animation in enemies, that made sense with what was happening to them. Like, a right handed punch would push a person left, etc. I know that seems obvious now, but watching the game one more time after hearing this really made me appreciate just how many animations were actually in the game.

Oh, I should note, that this guy had to find the old source, and then rewrite everything for OpenGL so he could bring it to BIC and Seoul Indies. Hard core.

 

Bouncing Hero – ZPink + zniq.co

 

 

Bouncing Hero, a collaboration with ZPink and zniq.co, was also at BIC. It’s a puzzle-platformer, where you’re constantly bouncing, and you have to time your movements to each bounce. The developers wanted to create something that was challenging, but also was easy to control with a touch screen interface.

The point of the game is to touch all of the red star emblems on the screen to either open the door or to defeat the boss. The concept and design are simple, but crazy challenging. Each level is not randomly generated, but has a number of different permutations that can occur, which adds replayability as well.  I could see myself getting frustrated with this, but it’s a solid concept.

 

Superstream – zniq.co

 

Superstream – zniq.co

 

Superstream is a vamped up version of Pipe Dream, but with a Tetris style piece delivery system. The water (in this case a pulse of light) starts flowing as soon as you’ve laid 6 pieces on the board, removing the original pieces in place. When the pulse goes through a piece on the board, including one you’ve placed, it randomly regenerates, and gives you the ability to place one more piece from your tray. The difficulty comes from only being able to have a maximum of six delivered pieces on the board, meaning you can’t just throw what you don’t want away.

Superstream is free to play on zniq.co, and on Telegram apparently?

 

Hwasal – Jang Wonsun

 

 

Hwasal looks like a roguelike, but it’s more of a puzzler. Basically you’re an archer and you have to set up your arrows to hit every enemy on the screen in a number of turns. As you progress you can unlock upgrades and other things to use in the levels.

 

Ninja Issen – Jang Wonsun

This is another game by Jang Wonsun. The goal of the game is to defeat all the enemies on the screen in one go. The gimmick is that the entire level (with the enemies in them) shifts around in front of you, meaning you have to wait until everything lines up correctly to strike.

It’s a bit hard to explain, and I can’t find anything else on the game online, so I’ll just leave this one here for now.

 

Seoul Indies is the last Thursday of every month, and we’re usually located between Daeheung and Gwangheungchang stations on Line 6. If you have a game, or want to see some new stuff, come check it out!