A belated and half-hearted Happy New Year’s to everyone. We’ve had a good break here, and by good, I mean it took me 3 weeks to pick up ourselves from the tear-soaked bathroom floor where my hopes and dreams have gone to die, to drag myself out to December’s Seoul Indies.
Which kinda cheered me up. No, not in a schadenfreude sort of way either. It’s inspired us to get back on the game-dev bandwagon folks, and hopefully we’ll have something to show in the next month or so. Something… almost fun.
For now though, here’s what we saw at Seoul Indies last week.
Flower in Gear – Byulbram
This was a game jam title, with the goal of combining art, games, and politics. I’m sure I missed most of the political stuff, but basically you have to balance a series of gears that shift in size. Gears that are working well together turn green and disappear, but gears that don’t work together can turn red and cause you to lose the game. As far as I know, he’s still working on the win conditions for this one, but it’s and interesting concept.
Hegemonia Rebellion – Moonshine Games
This game is a roguelike with a lot of influence from FTL. You start with a number of players in a procedurally generated world with the goal of overthrowing the king. There are isometric battle sequences like Final Fantasy Tactics or Fire Emblem, while towns and cities are mostly text based in a manner similar to Darklands. If you beat the game you become the new king, and the next time you play it, you’ll have a new party setting out to try to take down your old character. There’s a lot of stuff happening in this title, it’ll be interesting to see how it develops.
Super Jazz Bros – 21c Ducks
This game was another game jam title, that 21c ducks are considering developing into a full fledged game. It’s a bit like Parappa the Rapper (and jazz I suppose) in that there is a call-and-repeat mechanic, where you take an instrument and jam with the computer or with others. The better you do, the more people show up in the crowd (similar to Paper Mario: Thousand Year Door?), and the more stuff that can appear on screen it seems. I’d like to see how they work more multiplayer options into this. (Right now it just seems to be multiple people on the same keyboard.)
Kuro Shiro Lollo – 21c Ducks
In the words of the great Curtis the Inverted, “Single screen platforming puzzlers are a staple of the indie games industry.” You control two cats with one set of controls and need to get them to their proper portals at the same time. I think I would rather see them focus on Super Jazz Bros than this, but I can still see there being a market for another of this type of game.
That’s it! Let’s hope we have something to show by the next time Indies rolls around!