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Seoul Indies – December Line Up

A belated and half-hearted Happy New Year’s to everyone. We’ve had a good break here, and by good, I mean it took me 3 weeks to pick up ourselves from the tear-soaked bathroom floor where my hopes and dreams have gone to die, to drag myself out to December’s Seoul Indies.

Which kinda cheered me up. No, not in a schadenfreude sort of way either. It’s inspired us to get back on the game-dev bandwagon folks, and hopefully we’ll have something to show in the next month or so. Something… almost fun.

For now though, here’s what we saw at Seoul Indies last week.

 

Flower in Gear – Byulbram

Flower in Gear – Byulbram

 

This was a game jam title, with the goal of combining art, games, and politics. I’m sure I missed most of the political stuff, but basically you have to balance a series of gears that shift in size. Gears that are working well together turn green and disappear, but gears that don’t work together can turn red and cause you to lose the game. As far as I know, he’s still working on the win conditions for this one, but it’s and interesting concept.

 

Hegemonia Rebellion – Moonshine Games

Hegemonia Rebellion – Moonshine Games

This game is a roguelike with a lot of influence from FTL. You start with a number of players in a procedurally generated world with the goal of overthrowing the king. There are isometric battle sequences like Final Fantasy Tactics or Fire Emblem, while towns and cities are mostly text based in a manner similar to Darklands. If you beat the game you become the new king, and the next time you play it, you’ll have a new party setting out to try to take down your old character. There’s a lot of stuff happening in this title, it’ll be interesting to see how it develops.

 

Super Jazz Bros – 21c Ducks

Super Jazz Bros – 21c Ducks

This game was another game jam title, that 21c ducks are considering developing into a full fledged game. It’s a bit like Parappa the Rapper (and jazz I suppose) in that there is a call-and-repeat mechanic, where you take an instrument and jam with the computer or with others. The better you do, the more people show up in the crowd (similar to Paper Mario: Thousand Year Door?), and the more stuff that can appear on screen it seems. I’d like to see how they work more multiplayer options into this. (Right now it just seems to be multiple people on the same keyboard.)

 

Kuro Shiro Lollo – 21c Ducks

Kuro Shiro Lollo – 21c Ducks

In the words of the great Curtis the Inverted, “Single screen platforming puzzlers are a staple of the indie games industry.” You control two cats with one set of controls and need to get them to their proper portals at the same time. I think I would rather see them focus on Super Jazz Bros than this, but I can still see there being a market for another of this type of game.

 

That’s it! Let’s hope we have something to show by the next time Indies rolls around!

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Blog (Pre-Medium)

Seoul Indies – August, 2017

Seoul Indies is something that is worth more of our time.

It’s a place to watch or give presentations on anything game related, a place to talk and play video games, and a place to drink cheap Korean beer. Most importantly, it’s a place to see if your idea is shit, or something you should keep working on. It’s run mostly by Marc Flury (of Thumper fame) and Sun Park (of 6180 the Moon fame). They do an awesome job of keeping a somewhat disjointed English & Korean speaking crowd on topic and interested.

Most important, they put up with my heckling. That’s like 20 bonus points right frickin’ there. Oh, they’re also kinda the reason I’ve been able to meet a lot of people in the game dev community here and in Japan, and have been inspiration for me to put out my first game.

(Note, the horrible quality of anything I put out should not be attributed to them in any way. Only the good stuff.)

Every month, I’d like to give a bit of a summary of what was presented or talked about, in this weird sort of blog format. This month, there were no presenters, what with the summer vacation winding down, and everyone gearing up for TGS/PAX/BIC season.

BIC might be the odd one out here now, but hopefully not forever. The Busan Indie Connect Festival (Sept 15-17), on it’s third year, got the moxy to try to bite at the big leagues in a few years. Many of the people in Seoul Indies are somehow connected with BIC, as Seoul doesn’t really have any sort of proper game exhibition on its own. It might seem like a weird location, but Busan pulls out all the stops every year. They have this screen that’s like 8 stories tall for video game competitions. They’re also right next to the beach where the after party starts and finishes. (Current record for phones lost in an evening is 3. Can we beat this this year!)

If you’re in Busan you should go.

Next month, with everything indie in Asia winding down until almost BitSummit, Seoul Indies will be back with more games and more hanging out, and actual content. Next meet up is September 28th.

Come on down!