Blog (Pre-Medium)

Humble Korean Mobile Bundle

The mainstream Korean mobile game scene contains a whole bunch of garbage. Like a planet of garbage. Mostly it’s just basically re-skins of Progress Quest, where you slowly grind levels so that you can see bigger numbers. I guess that’s mobile gaming in a nutshell world wide, but the current Korean scene seems pretty trash heap to me. Partly this is because I am a huge snob.

And good news for snob, wizards, and the like is that the good folks at Humble Bundle put together a Made in Korea mobile bundle. It’s well worth the five bucks. The charity du juor is SpecialEffect. So, you can buy these and even help some people. Good for you. There’s a week left on it at time of this writing*. I thought I’d run it down quick like.

I.F.O. by Total Battery

This game is number one and the best. Worth your paltry $1. A fun little shooter that looks like an old Tiger Electronics handheld, but plays like a modern game. Shoot aliens. Save farm animals. Get power-ups. This is really addictive and one of only a handful of twitch action games that I’ve found to be playable on mobile. Here’s a Burpy rundown of Totaly Battery’s games.

the SilverBullet by Byulbram Studio

Neat little¬†top down zombie shooter. I didn’t get too far into this one yet, but what I played was fun. Found the grenade throwing mechanic to be a little bit tricky to use.

Dim Light by SANBAE

Atmospheric mobile survival horror. Slick monochrome graphics. You have a flashlight that can only illuminate a small triangular area. Pretty low key in the beginning, but then OMG WHAT ARE THOSE ZOMBIE BUG THINGS RUN. Good times.

Sally’s Law by Nanali Studios

So, I guess the Law is that Sally is some horrible ball person! She must roll everywhere! It is body horror much worse than the ZOMBIE BUG things from Dim Light. This is a two part plat-former where you initially roll sally through a level and then you go back and roll her father through a different path in the level removing obstacles from Sally’s path. Because he is a caring father even though he is distant, he is protecting his daughter. Also, he is a ghost. When did simple little puzzle games like this start to add touching stories to basic puzzle-y game-play? I blame Braid. I mean, I ain’t need to know the feelings of the 1 x 4 block to enjoy Tetris. I don’t care about it’s life. I just want it to clear blocks.

Replica by SOMI 

This game is also great. Worth the $5 for the top tier. Some not wizard reviewed it a while ago on some site. I’m looking forward to SOMI’s new game “Legal Dungeon.” Got a look at it at BICFest, but it¬†is currently only available in¬†Korean and my Korean reading is the sucks, so text heavy games are out.

REDDEN by Team Bulosodeuk

This one I didn’t spend a ton of time with. Guide an arrow or a bullet through some gorgeous art work.

6180 the Moon by Turtle Cream

This one has been on Steam a while and now it’s on Android! Hooray! It’s a high difficulty plat-former with the gimmick that gravity is very low and you can jump right off the top of the screen and come back in from the bottom. It’s fun, but I can help but feel that the lack of precision on the Android touch pad makes this less fun than it should be. I’m really keen to try this out with a proper controller. Burpy Fresh reviewed the Steam version here.¬†

*If you come to this post late go get I.F.O. and Replica. In my snobbish opinion those are the two gems here.

Blog (Pre-Medium)

BIC Fest 2017 – The Best Fest

While all of you are galavanting around at TGS, the Burpy crew are enjoying a quiet weekend at home, nursing our wounds and sulking about how we’re not at TGS. It’s okay though, because we still have the memories of BIC Fest 2017 to get us through until BitSummit in May.

It’s going to be a long 8 months.

Until then, let’s talk about all the great stuff that happened at Busan Indie Connect this year.

  1. We went to Busan.
  2. A bunch of cool peeps came to Busan, too.
  3. We got drunk on the beach.
  4. I interpreted on stage for a bunch of cool people. @curttheinvert trolled Microsoft on stage.
  5. We played a lot of games.
  6. We got drunk at the beach.
  7. We forgot to learn what Azure was.

So much fun. Of course though, while it is super important to get drunk on the beach and meet with cool people, it’s also important to play video games. So many good choices this year, too. Project.99 was there in full effect with like a million games on a million laptops. To the Hell made¬†what has to be it’s 3rd appearance at BIC. Racers: Dirt came back, but as a Sony title. It’s really nice to see the full circle on titles. Redout, too. They were heavily in development at BIC 2015, and now they’re on like every system.¬†All good things.

However, with this post, I want to give you, in no particular order, my top 5 out of all the new stuff I saw this year. I mean, new to me at least.


Do Not Feed The Monkeys (Fictiorama Studios, Q4-2017)

Do Not Feed The Monkeys – Fictiorama Studios


Do Not Feed The Monkeys¬†combines the text-based tension of Papers Please with a¬†teensy bit of Phoenix Wright with um… Sliver? Basically, you’re duty bound by this secret society to watch unsecured¬†webcams, called cages, and report back what the monkeys, the people you’re spying on, are doing. Your mandate is to only¬†watch, but since the society¬†doesn’t seem to pay you, you may be forced to make some… choices. You can take a job, or you can decide to start blackmailing the monkeys and see how far you get before the society comes in and shuts you down.

Honestly, there’s not a lot of gameplay here, but I pretty much had to be kicked off the demo because I hogged it for too long. There’s something about voyeurism and blackmailing people (come on, like there was ever a choice) that really draws your attention.

Oh, and I think one of the monkeys is Hitler.


HP Sword (TGB)

HP Sword – TGB


HP Sword is a decent platformer with a solid gimmick. The size and power of your blade is proportional to your HP. You can also use part of your HP as a projectile. This creates an effective risk/reward system by allowing the player temporarily losing power to get in a really good hit in, but it also puts a bit of pressure on if you’re doing poorly. Overall though, it’s pretty balanced.¬†Very little information on it in English. I’ll do a proper review when I can get my hands on a copy.


Hyperun (Concrete Games)

Hyperun – Concrete Games


Hyperun is a racing game with no acceleration button. No brakes either. Basically, you just keep going, faster and faster until you fuck up. Using WASD lets you strafe, using the arrow keys lets you make an on-a-dime 90 degree turn. While strafing is pretty important to pick up speed boosts (and I think health boosts?) making those square corners at higher speeds is where the difficulty comes in. You can hold down an arrow key to drift before the corner, but I’ve found that it’s easier to just to try to time the corner well. I like the twist this gives to racing games.


Tiny Clusters (Thibaut Mereu)

Tiny Clusters – Thibaut Mereu


Tiny Clusters¬†is a cute little game¬†that you can get a demo of on itch right now. It’s a really good take on platforming puzzlers. You’re a little space dude, just trying to get by in this alien-eat-alien world… space. Luckily he has you to help him out by rearranging his world to let him get through.¬†It’s surprisingly tricky, in a similar vein to Snakebird. I’ve only played the demo, so I don’t know if you get more screens to swap around, or if the different environments in each of the chunks will have different roles to play, but I’ll do a proper review on this one too when it comes out.


Legal Dungeon (Somi)

Legal Dungeon – Somi


This is another political game by Somi, who made Replica about a year or so ago.¬†As far as I understand, in the US, a grand jury decides if the government will indict a person for a crime, but in Korea, the police and the prosecutors decide. This game is about that process, where you play as a cop going through documents trying to find clues that point to a person’s guilt. Knowing Somi, this game will be about the fine line between finding evidence, and placing that evidence blindly into the narrative you want to promote. I don’t see this game having¬†as big of an appeal as Replica,¬†but I still found it pretty engaging.


That’s it. @curttheinvert will be around soon with his round up. I’m going to go work our next game and try to forget TGS ever happened.


Replica – Yo Dawg …

… I heard you like plots in your plots and phones in your phones. (This joke is still completely relevant.)

Full disclosure: I’ve met the developer of this title a few times, and so I’m probably now on a watchlist somewhere. I knew I should have worn sunglasses, too. I paid for my copy of Replica.



Suspect Everything.
Replica’s Rogues’ Gallery


In this, the year of two-thousand-fuck-you-and-everything-you-love, with the US and Europe slip-sliding haphazardly ever towards the extreme right, you might think to yourself while in a definitely-not-purple,-Officer haze on a late Sunday afternoon, “How can I capture a portion of this horrific experience in a video game?”

And if you do, you’re a real sick freak for doing so. Shame on you. Shame.¬†How is Mexico going to pay for that wall by themselves? Tsk tsk tsk.*

Enter the world of Replica, where the government of some unnamed Americkesque country of the nearish future now relies on teenagers to hack into the phones of potential terror suspects and¬†look¬†for clues that point towards a clandestine assembly’s¬†association with terror, all while hoping said teens¬†never learn the concept of the prisoners’ dilemma.

Umm, that was meant to sound ridiculous, but rereading it, it kinda seems like something that could happen in real life, doesn’t it? Or at least something that could happen on FOX. Huh. Maybe Somi is on to something here. Maybe he knows too much… he’s been a little too fair and balanced these days…


Sweet, sweet, options.
Sweet, sweet, options.

Replica¬†is a point-and-click adventure, entirely set in someone else’s phone. Basically, the interface is kinda like your own phone except this one doesn’t have your duck face all over it.

The actual game¬†starts when you figure out how to unlock the phone. (Luckily everyone in the game is kinda terrible with passwords, and numbers larger than 9999 don’t seem to exist.) When you get in, you’ll get a call from 4885 telling you what and what not to do. Listen or don’t listen, it’s up to you, but know that your choices directly determine what ending, bascially who’s bed you’ll end up¬†in. Throughout the game you have a large number of choices to make, and honestly most of them seem pretty bad. You kinda get stuck in their weird catch-22 where by exploring the phone to see the story, you’re helping the government, and yet by refusing, you’re helping the other guy,¬†but the game might end without finding out what’s really going on.

Now I know what it feels like to be a rubbernecker at a car accident. Well, at least aware of the fact that I’m rubbernecking.

The story overall is fairly¬†heavy handed, but the main plot points feel realistic within the game world. There are 12 endings in total. It’s designed to be replayed, so it’s okay to mess around with all the shiz the game¬†tries to hide from you. The endings vary a lot, so there is incentive to try to find at least a couple.

Or is that what Replica wants you to think? Somi! Tell me! You’re really a secret operative performing experiments on consumers to see how easily it is to create model citizens, aren’t you?!? Oh, I’m on to you buddy. Why else would you have multiple endings and encourage users to dime out the deplorables all from the comfort of their own computers and mobile devices? Hmm? HMM?


I have come to believe that this is not true. Enjoy playing games. Everyone enjoys playing games. Enjoy. Play. Games.


*Get at me later when they’re not looking. It’s too hot. I gotta play dumb for a bit. Yeah, yeah, it’s easy because I am dumb. I get it. I get it. Just get the jokes out of your system now, okay?