Blog (Pre-Medium)

BitSummit 6 – Run Down Hoe Down

Hoe Down, y’all. Play that funky music.

Went to BitSummit Volume 6 in Kyoto over the weekend. Played some great indie games, reconnected with old friends, and made some new ones. A good time was had by all. 

Here are some thoughts on what I saw:


  1. The Switch: The Switch is the trend. Period. A lot of the showcased games were 2015-2017 releases sporting shiny new Switch ports. I think that the overall quality of the games on display can be traced to a large number of them not being new, but rather having recently released optimized versions to the hot new console.

    One developer I talked to put it like this: “It’s great for indie games because so many of them are perfect for playing in short portable bursts. Not every game shines when you have to sit in front of a PC to play it on Steam.” This is true, and I applaud Nintendo for making it easier for indie games to be released.

  2. The Haves and Have-Nots: However, there was a feeling of disparity at BitSummit this year. The developers with the Switch ports were making bank. More than one time I heard variations of “finally we’re making money on this.” And that’s great, but there were a ton of devs that were a bit disappointed that they haven’t been able to manage Nintendo’s licensing system. Games just as worthy as any other are being pushed aside because it’s hard to deal with shifting requirements and paperwork in a language you don’t know well. I feel a great deal of sympathy for the devs struggling with this. I hope that indie games are enough of a boon to Nintendo that they can find a way to be more inclusive.

  3. The Middlemen: The solution seems to be in part to find a publisher with an “in” in Japan. Pikii, Dangen, and Devolver among others had large booths of fresh Switch ports. I have no idea about the business end of things, like how much of a cut a publisher takes, and I’m sympathetic to devs that want to retain more control over their product, but middleman production companies look like the future. I could be totally full of it on this, feel free to hit me up on Twitter if I kneed some knowledge.
  1. Other than That:
    We are still banging on with the 2D pixel platformers. Homages to the 16-bit era are still the bread-and-butter of indie gaming. I await the PS1 nostalgia wave so we can get our hand painted background and janky 3D tank controls on.

    Very international crowd this time. Felt like more European and South American devs made the trek this year than last. The indie scene is all over the world.

    Much less VR this year. Is VR dying? Sources say “yes, it is a nonsense gimmick.” Sources are “my butt”, but I truly wonder about the viability of that platform in the future. Kits aren’t really becoming any less of a luxury item, and the Switch might take over as the future thing for the next couple years at least.


I didn’t have a chance to play everything, but here’s what I got hands-on with along with some thoughts:

What exactly is that under the water?

Above – You explore a world of water and islands in your seaplane looking for materials and battling sea monsters. Still in beta, but it’s already fairly polished. Could be *really* good upon final release. I’ll keep an eye out.

Agartha – Neat little 2D platform shooter with destructible environments. Fire gun turns water to steam. Bullets and explosions can destroy earth. Go grab it from that link. It’s fun.

Black Bird – Slick 2D shooter with a cool “evil bird beast destroys medieval town” aesthetic. This was fun to play. Just the kind of shooter where you can’t help but cackle maniacally as your destroy all the things. Won a bunch of BitSummit awards, and deservedly so. 

Live your MAGA life

Boss Golf – A golf course sim. Build a golf course and play it. I asked the dev if they had a “Donald Trump” option and he was all like “He’s already in the game.” Zoomed in on one of the players and sure enough there was little pixel Tonald Dumph playing golf. Priorities.

Weapons are sexy

Boyfriend Dungeon – You are a person who only dates weapons. The weapons are also hot people. Part dating sim. Part Diablo. All Awesome.

Bloodstained: Curse of the Moon – Me: So, this is just Castlevania III with modern updates? Dev: *shuffles feet nervously* Me: Dude, don’t act embarrassed. I’ve wanted this game for 20 years.

ClusterPuck99 – Elegant, simply executed hockey game for multiplayer. It’s on Switch now! Really fun party game to look for if you have a Switch (or any system with multiple controllers).

The Dev shares my Birthday!

Eatvolve – Still early in development, but this promises to be a fun platformer with the mechanic that when you eat another creature you can some of its abilities. Frogs = jump. Bats = wings. Looking forward to a full version.  

Fight Crab – A game where crabs battle in gladiatorial combat. Epic. From the creators of Ace of Seafood. Which is also epic. Didn’t get enough time on this to fully rate it, but it was epic.

Brave Earth: Prologue – A birds knocking you into pits simulator with no checkpoints from the I Wanna Be the Guy guy.

Kero Blaster – The best game about a Frog who does business and that business is shooting things. You literally have to shoot your work because there is an evil work creating machine. Now on Switch!

I don’t know what is going on, but I love it.

Knuckle Sandwich – This. This game. I don’t know what was going on here, but I love. RPG style in the vein of Earthbound. Weird ass WarioWare mini games. I want more of this. I could’ve played this for a long time if my friends weren’t so eager to get in on the Fight Crab game.

Kwaidan (?) – As my partner in crime intuited, PS1 nostalgia could be the next big thing. Didn’t play much of this cause my Japanese is weak sauce, but a trend to watch.

Necrosphere – Two button (left/right) Metroidvania. Very cool and intuitive. I want to spend some more time with this.

Parade! – Cute and funky rhythm game for Android and iOS. Dance with a bunch of cute animals until you get abducted by aliens. I dig it.

Phogs! – Still in development, but this was a fun, cute, and good looking game where you solve puzzles as a two headed dog. Looking forward to getting my hands on a full version of this.

Pixel Game Maker MV – A 2D platformer creator from the RPG Maker folks. Potentially a really big deal if it takes off like RPG Maker did. Keep an eye out for a community that forms around this game once it drops in the Summer. I predict there will be some gems made for this if one is willing to dig.

PixelJunk Eden Obscura – Not officially at BitSummit, but Q-Games hosted a launch party, so I’ll include it. It’s an odd little experimental game for Android. I’m not really sure what to make of it. It involves elephant DJs who require pollen from trippy plants for like, magic or something. Cool music and visuals from Baiyon.

Psyvariar Delta – Bullet hell shooter. Ain’t my jam, but if you like the bullets and the hells, check it out.

Witch Girl Fight!

Remilore – Upcoming Diablo clone with an anime witch girl reskin. Wacky weapons including a giant skewer of ddeokbokki. Super fun with two players.  

Rising Hell – 2D vertical beat em up where you get a magic punch glove and proceed to punch your way out of hell. This was one of my favorites at BitSummit. Like Black Bird it required some skill, but once I got going I felt like a blood soaked bad-ass.

Runner 3 – The third in the Bit.Trip Runner games. Stylish one button run jump platformer. Coming to Switch!

8-Bit Love

Save Me Mr. Tako – Game Boy platformer homage from Nicalis that is finally coming out. I’ve seen this a few times before. It’s cute and also Game Boy so I’m on board.

She Remembered Caterpillars – Cute / creepy puzzle games. Didn’t spend much time with this but the folks at the booth were really nice.

Shu – A nice looking 2.5D platformer from 2016. I pretty much like any game where you are a bird or a bird person, so this is right up my alley. Now on Switch!

Slime-san – Super Meat Boy style wall jump platformer. Super difficult, but one of my favorite games from a year ago. Now on Switch!

Super Aban Hawkins and the 1001 Spikes EX – Port of the multiplayer ultra difficult platformer by Nicalis. Really hard, but fun with a friend. Now on Switch!


Super Slime Arena – Smash Bros. style 2D battler where you are all slimes. Gimmicks are 1) can be used with any controller (I used a Dreamcast Fishing Rod), and 2) can be played with as many players as you have open USB slots (up to 30 or so, I think). Good times.

Super Sportmatchen – It’s like those terrible old NES Track and Field games, but actually good! Another style of game I’ve been wanting to see get a modern update for a while. Super fun party game. Now on Switch!

Tarotica Voo Doo – Originally planned for the MSX. Homeboy programmed this in BASIC and Machine Code cause he is OLD SCHOOL. Was showing off how changes in the Machine Code affected the game. I love when these old indie projects show up. Indie ain’t new.

Three Stars of the Match

Note: I’m disqualifying the games that were previously released and are now just getting a coat of polish. No offense to those, but I wanted to showcase some new stuff.

  • Knuckle Sandwich – I want more of this.
  • Boyfriend Dungeon – obviously gets a star.  For obvious sexy reasons.
  • That Game Where You Controlled a Cardboard Box to Move a Naked Guy Who Had to Get Home Without Being Spotted Metal Gear Style – I have no idea what it was called, but it gets a star.
The Labo is awesome!



Mr. Shifty – Nightcrawling

One of my favorite games for the Sega Genesis is X-Men 2: Clone Wars. It’s a decent 16-bit platformer. One of the better licenced games, but in many ways nothing special. The reason it stands out for me is Nightcrawler. The other X-men are limited to your standard running and jumping, but Nightcrawler, see, that dude can teleport! And that changes how an otherwise basic 2-D platformer is played.

Suddenly you could teleport around walls! Behind enemies! Into places you weren’t supposed to go! Cheese the bosses by dodging their attacks in weird ways! This was fun! Also, Nightcrawler is the coolest X-Man.*

The point of this preamble being: teleportation mechanics are cool and more games should have them. Enter the Mr. Shifty from the aptly named Team Shifty which does some things right, but leaves me wanting a bit more.

Do not get shot. Shifty is allergic to bullets.

First, the right stuff.** Shifty was truly one of my favorite games of 2017. It’s a top down arena brawler where you guide the titular hero up Not-Nakatomi Plaza punching goons all the way. Readers familiar with the Hotline Miami will grok the style here right away. The rest of you, go play Hotline Miami and get back to me.

The gimmick here (as alluded to before) is teleportation! Shifty can jump into rooms or quickly close distance in order to punch goons more effectively. There are pretty much only two buttons to worry about: teleport and punch. Makes for a satisfying arcade style experience. And that’s what Mr. Shift is at its heart. An arcade game. Much of it wouldn’t be out of place in a cabinet with a joystick and a couple buttons.*** I admire the simplicity of the concept. Not every game needs rpg elements and unlockables and bells and whistles and nonsense.

Lasers are also things that will make you dead.

That being said… I kind of wish there was more to the Mr. Shifty experience. It left me unsatisfied in a couple of respects. First, I feel like there was a whole world of puzzle levels that was left on the tables. I thought there were some areas that could benefited from some more elaborate teleportation mazes or challenges. There are some laser beam mazes and minor puzzles in the mid game, but they never really get developed Second, the way the game ramps of difficulty is a little weak, in my opinion. More punchable things just keep getting added which little change in how you are expected to deal with them.**** Which such a cool clever mechanic, it’s a bit of a pity that there aren’t more cool clever solutions.

Still, I really did like my time with Shifty. It looks great and has a fun mechanic that is executed in a simple fun manner, and that’s what I like in a game.

No video this time, as I played this on the Switch. Not sure how to get the Switch onto Twitch. Maybe I can find a glitch to make it work? Or maybe the solution is magic, and I’ll need a… witch… I’ll just see myself out now.


*Wolverine sux.

**I know we made fun of them back in the day and that link is meant as a joke. But now, removed from the context of Junior High head-space… that hook is dope. I cannot lie. Wolverine still sux, though.

***Note to self: make a demake of Mr. Shifty that looks and plays like an early 80s arcade game…

****Hint: punching.