Blog (Pre-Medium)

Seoul Indies, October 2017

Another month has passed, and with that comes another Seoul Indies! Next month, I’ll be in Japan instead of indies, so let’s make this month count that much extra.

Heh. Nah, I’m gonna half ass it like I always do. This week there were 4 presentations, two I hadn’t seen before.

Daily Dungeon – 1506 – PC (iPhone soon?)

Daily Dungeon – 1506

If Enter the Gungeon met a platformer, this would be it. It’s hard as balls, and now you have to make jumps while dodging bullets. I think I would throw the controller in frustration about 2 minutes in, but I can see how a lot of people would like this game. Basically, you jump and gun your way around until you can find you way to a boss or the next level. The team at 1506 have a lot of experience with platformers and it shows with this. The game is hard, but it does give you a chance. For example, take an extra half second to spawn, and during this time, you see a Bubble Bobble style … erm… bubble at the spawn point, giving you enough time to react.

The game is called Daily Dungeon, because everyone plays the same levels every day. The levels aren’t completely randomly generated, but rather are customizable with randomized bits. There’s a lot of replayability here due to the constantly changing levels, and the ability to challenge your friends to the same level that day.

The first boss is a mohawk sporting fish that seems to be wearing a crusader costume.

I’m in.


Beatris – Rhybad – PC


Beatris – Rhybad

Beatris, is like Tetris that where the pieces fall to the beat. Getting lines in the traditional manner is a basic mechanic of the game, but since the piece drop rate is more irregular, there are a few more things going on. Grey filler blocks fill up the screen as the song goes on, and matching up certain colours will allow you to smash through or get rid of them, even without getting a line. I don’t fully understand the mechanic, but you can check it out for yourself here.


To The Hell – Single Core Games – PC

To The Hell – Single Core Games

To The Hell is always a crowd favorite at Seoul Indies, as well as BIC and other events. It’s like Downwell, but upwards, and with a shit ton of firepower and huge bosses. It’s straight up shooty fun. That’s about all I have to say. (We’ve talked about it a few times briefly, we’ll do a proper review on it soon.)


Racers: Dirt – 21c Ducks


Racers: Dirt – 21c Ducks

Racers: Dirt is another title that’s been around the …erm … track and back. It’s a modern take on a dusty RC Pro Am clone. They were at Seoul Indies to get people using their new multiplayer battle mode. Fun. We’ll do proper one on this eventually too, if we can ever get a PS4 and a TV. ă… ă… 

That’s the rundown. Next month, I’ll be in Japan, so we’ll see what happens from there. (Good times? Good times!)

Blog (Pre-Medium)

BIC Fest 2017 – The Best Fest

While all of you are galavanting around at TGS, the Burpy crew are enjoying a quiet weekend at home, nursing our wounds and sulking about how we’re not at TGS. It’s okay though, because we still have the memories of BIC Fest 2017 to get us through until BitSummit in May.

It’s going to be a long 8 months.

Until then, let’s talk about all the great stuff that happened at Busan Indie Connect this year.

  1. We went to Busan.
  2. A bunch of cool peeps came to Busan, too.
  3. We got drunk on the beach.
  4. I interpreted on stage for a bunch of cool people. @curttheinvert trolled Microsoft on stage.
  5. We played a lot of games.
  6. We got drunk at the beach.
  7. We forgot to learn what Azure was.

So much fun. Of course though, while it is super important to get drunk on the beach and meet with cool people, it’s also important to play video games. So many good choices this year, too. Project.99 was there in full effect with like a million games on a million laptops. To the Hell made what has to be it’s 3rd appearance at BIC. Racers: Dirt came back, but as a Sony title. It’s really nice to see the full circle on titles. Redout, too. They were heavily in development at BIC 2015, and now they’re on like every system. All good things.

However, with this post, I want to give you, in no particular order, my top 5 out of all the new stuff I saw this year. I mean, new to me at least.


Do Not Feed The Monkeys (Fictiorama Studios, Q4-2017)

Do Not Feed The Monkeys – Fictiorama Studios


Do Not Feed The Monkeys combines the text-based tension of Papers Please with a teensy bit of Phoenix Wright with um… Sliver? Basically, you’re duty bound by this secret society to watch unsecured webcams, called cages, and report back what the monkeys, the people you’re spying on, are doing. Your mandate is to only watch, but since the society doesn’t seem to pay you, you may be forced to make some… choices. You can take a job, or you can decide to start blackmailing the monkeys and see how far you get before the society comes in and shuts you down.

Honestly, there’s not a lot of gameplay here, but I pretty much had to be kicked off the demo because I hogged it for too long. There’s something about voyeurism and blackmailing people (come on, like there was ever a choice) that really draws your attention.

Oh, and I think one of the monkeys is Hitler.


HP Sword (TGB)

HP Sword – TGB


HP Sword is a decent platformer with a solid gimmick. The size and power of your blade is proportional to your HP. You can also use part of your HP as a projectile. This creates an effective risk/reward system by allowing the player temporarily losing power to get in a really good hit in, but it also puts a bit of pressure on if you’re doing poorly. Overall though, it’s pretty balanced. Very little information on it in English. I’ll do a proper review when I can get my hands on a copy.


Hyperun (Concrete Games)

Hyperun – Concrete Games


Hyperun is a racing game with no acceleration button. No brakes either. Basically, you just keep going, faster and faster until you fuck up. Using WASD lets you strafe, using the arrow keys lets you make an on-a-dime 90 degree turn. While strafing is pretty important to pick up speed boosts (and I think health boosts?) making those square corners at higher speeds is where the difficulty comes in. You can hold down an arrow key to drift before the corner, but I’ve found that it’s easier to just to try to time the corner well. I like the twist this gives to racing games.


Tiny Clusters (Thibaut Mereu)

Tiny Clusters – Thibaut Mereu


Tiny Clusters is a cute little game that you can get a demo of on itch right now. It’s a really good take on platforming puzzlers. You’re a little space dude, just trying to get by in this alien-eat-alien world… space. Luckily he has you to help him out by rearranging his world to let him get through. It’s surprisingly tricky, in a similar vein to Snakebird. I’ve only played the demo, so I don’t know if you get more screens to swap around, or if the different environments in each of the chunks will have different roles to play, but I’ll do a proper review on this one too when it comes out.


Legal Dungeon (Somi)

Legal Dungeon – Somi


This is another political game by Somi, who made Replica about a year or so ago. As far as I understand, in the US, a grand jury decides if the government will indict a person for a crime, but in Korea, the police and the prosecutors decide. This game is about that process, where you play as a cop going through documents trying to find clues that point to a person’s guilt. Knowing Somi, this game will be about the fine line between finding evidence, and placing that evidence blindly into the narrative you want to promote. I don’t see this game having as big of an appeal as Replica, but I still found it pretty engaging.


That’s it. @curttheinvert will be around soon with his round up. I’m going to go work our next game and try to forget TGS ever happened.